After Bedtime
A Vampire-Survivors-style auto-battler built in Godot — you play a kid who's supposed to be asleep, staying up to fight off the monsters that come out at night, with a full upgrade, weapon, and enemy system across 20+ playable builds.
The full game, playable right here · best on desktop with a keyboard
Overview
after-bedtime is my most developed game — a survivors-like auto-battler where you play a kid who’s supposed to be asleep but won’t go down without a fight. Once the lights go off the monsters come out; you move, dodge, and let your auto-attacks hold them back while you stack weapons and upgrades to survive the night.
What I built
- Full survivors loop — enemy spawning and scaling, an arsenal of weapons, and an upgrade system that escalates each run.
- Real iteration — 20+ exported, playable demo builds (mvp15 → mvp23), so the design has been pressure-tested by actually playing it, not just theorizing.
- A design library — an extensive set of game-design docs backing the mechanics and progression.
Why Godot
I wanted to learn an engine that’s lightweight, open-source, and fast to iterate in — and Godot’s scene system made it easy to go from idea to playable build in an evening. This is where most of my game-dev hours have gone.