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Game · 2026 ·Creator · In progress

after-bedtime

A Vampire-Survivors-style auto-battler built in Godot — play a wind-up toy knight surviving waves across the living room after the kids are asleep, with a full upgrade, weapon, and enemy system over 20+ playable builds.

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Overview

after-bedtime is my most developed game — a survivors-like auto-battler where you’re a wind-up toy knight fighting off waves of toys that come alive once the house goes quiet. Move, dodge, and let your auto-attacks do the work while you stack upgrades.

What I built

  • Full survivors loop — enemy spawning and scaling, an arsenal of weapons, and a wind-up/upgrade system that escalates each run.
  • Real iteration — 20+ exported, playable demo builds (mvp15 → mvp23), so the design has been pressure-tested by actually playing it, not just theorizing.
  • A design library — an extensive set of game-design docs backing the mechanics and progression.

Why Godot

I wanted to learn an engine that’s lightweight, open-source, and fast to iterate in — and Godot’s scene system made it easy to go from idea to playable build in an evening. This is where most of my game-dev hours have gone.

Built with Godot 4 GDScript
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